AI Insights · Timothy · April 2022
Top 5 2D Anime Games Performance in Denmark in Q1 2022
Explore the performance metrics of the top 5 2D anime games on a unified platform in Denmark during the first quarter of 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 2D anime games in Denmark showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Hero Wars: Alliance RPG from Nexters Global LTD saw a notable fluctuation in weekly revenue, peaking at approximately $21K in late December before experiencing a general decline with some rebounds, ending Q1 at around $15K. Weekly downloads began the quarter strong at 3.9K but steadily decreased, bottoming out at around 693 by the end of March. Active users also followed a downward trajectory, starting at 8.7K in early January and decreasing to approximately 5.8K by the end of the quarter.
Gacha Life by Lunime Inc. experienced modest revenue, with a peak of $73 in late December and sporadic earnings throughout the quarter. Downloads were relatively steady, peaking at 510 in mid-February and ending the quarter at 269. Active users showed minor fluctuations, starting at 6.7K and ending at 5.7K.
Gacha Club, also from Lunime Inc., did not generate revenue during this period. The game saw its weekly downloads peak at 433 in mid-February, then gradually decline to 186 by the end of March. Active users remained relatively stable, hovering around 7.4K to 7.7K throughout the quarter.
Purrfect Tale from BadMouse Co., Ltd. had minimal but consistent revenue, peaking at $107 in mid-February. Downloads showed a significant increase, starting from 61 in late December and peaking at 632 in early March. Active users also increased, starting at 630 and peaking at 1.5K in early March before declining to 695 by the end of the quarter.
AFK Arena by Lilith Games had a strong revenue performance, peaking at $11K in early January and maintaining a steady flow with minor fluctuations, ending the quarter at approximately $5.6K. Downloads varied, peaking at 580 in mid-January and falling to 94 by the end of March. Active users showed a slight decline, starting at 3.3K in late December and ending at around 2.5K.
These insights are derived from Sensor Tower data, which provides a deeper understanding of app performance metrics. For more detailed analysis and insights, visit Sensor Tower.